Wednesday, 14 October 2015
Lesson: Splines
This week, our tutor taught us how to use Splines. It is a very powerful tool that will really save me significant amount of time when creating 'holed assets', e.g., windows, and doors.
Room Concept Work! Update 2
Now that I had my concept nailed, I can now relax a bit and focus on the technical aspect of the concept. First, I am going to focus on the value and lighting.
After hours of work, I now have this:
After hours of work, I now have this:
Wednesday, 7 October 2015
Character Concept Update 1
Monday, 5 October 2015
UV and Material Mapping
Today, I had a bit of a refresher on UV and Material Mapping. With some experience with Autodesk Maya, I did not find much problem in 3ds aside from the buttons not where they I expect them to be!
Anyways, here is my work:
Anyways, here is my work:
My final render and my workarea in 3ds Max. |
Here's the spaggetti tree as I would call it. |
Thursday, 1 October 2015
Room Concept Work! Update
Using my mood boards (which I showed in my first 'Room Concept Work' entry) I have created some designs that I continue to evolve to get the final design that I am going to be happy with.
Here are some of my rough sketches:
Here are some of my rough sketches:
Then, After 5 hours of evolving my design I finally got what I had in mind. (I know, I am still to slow in the process, but I'll get there!)
This is exactly what I had in mind, and I am very pleased about it. |
Character Concept
Room Concept Work!
As we are given a task to create our 3D room, I started putting the hours on my room concept. I am thinking of going for a Sci-Fi Asian environment.
These are the mood boards I'm going to be referring to:
These are the mood boards I'm going to be referring to:
Traditional and modern Japanese architecture |
My lighting mood board |
Asian castles and a Sci-fi city |
Kitchen/Dining moodboard |
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