Monday, 5 October 2015

UV and Material Mapping

Today, I had a bit of a refresher on UV and Material Mapping. With some experience with Autodesk Maya, I did not find much problem in 3ds aside from the buttons not where they I expect them to be!

Anyways, here is my work:



My final render and my workarea in 3ds Max.

Here's the spaggetti tree as I would call it.

Thursday, 1 October 2015

Room Concept Work! Update

Using my mood boards (which I showed in my first 'Room Concept Work' entry) I have created some designs that I continue to evolve to get the final design that I am going to be happy with.

Here are some of my rough sketches:



Then, After 5 hours of evolving my design I finally got what I had in mind. (I know, I am still to slow in the process, but I'll get there!)

This is exactly what I had in mind, and I am very pleased about it.


Character Concept

Now that I have a plan on how to create my room, I will start getting ideas for my character.

This is the references I have chosen:


Japanese and Korean full armour and some Mediveal knight helmets added to the mix.
And here is my modular models ready to be dressed.

Room Concept Work!

As we are given a task to create our 3D room, I started putting the hours on my room concept. I am thinking of going for a Sci-Fi Asian environment.




These are the mood boards I'm going to be referring to:

Traditional and modern Japanese architecture
My lighting mood board

Asian castles and a Sci-fi city

Kitchen/Dining moodboard





Wednesday, 30 September 2015

My Life Plans

Today, we discussed about our ideal future goals in 3 and half, 5, and 10 years time. I find this interesting because by writing down my perfect life in the future, I am simultaneously thinking, "Ok, so how do I achieve these things?" It makes me reflect and plan a rough idea of how I should act on my road to that future goal. This is a very good session on life, it is thought provoking and makes you act accordingly.


Just to share with you guys, this is what I wrote:


In 3 and half years time I am 22 years old. I had finished my degree with a first, and doing my part-time work while also looking for a job.


In 5 years time I am 24 years old. I am currently working on my first game project in an independent studio.


10 years into the future, I am 29 years old and working in Bethesda making a new game. I'm with my soon to be wife. I'm now a concept artist and a world Taekwon-do champion (I really hope so.)









Monday, 8 June 2015

Post Processing

Today our tutor taught us about post processing. This is an aesthetic flare that we can add to make our level more beautiful. This is something I will definitely add to my game as it gives that finishing touch to your level.

Friday, 15 May 2015

Peer Review Again!

We now come to the point where we need to analyze each other's work.

Question: Are the lighting (lens flares, panning lights) placement ok?

Peer Review:
- The lighting seems fine for the amount of small, closed-in corridors there are.

- Light placement is fine, but worried about the radius of each light as they look a bit small. Unless you're after a dark atmosphere.

- Lighting seems good for the corridors.

My Answer:

Thank you for the responses.With a lot of positive responses, I don't think there are any flaws in my lighting anymore aside from the light radius. Therefore, I think my lights are doing its job. Now that I am confident that the placement is correct its just a matter of improving its aesthetic and features.

Question: Is the map layouts (lights and ladders) OK for a death-match and capture-the-point game mode?

Peer Review:
- The mix of narrow corridors and open spaces will mix well for a Capture game mode, the amount of corridors may take away from a death-match though.

- The map layout is unique from any of the other maps I've seen, although the size could be a bit too big and might be hard to find other players.

-The map layout is quite big so it will hard to find the player, but the map is great for capture game mode.

My Answer: When it comes to my map layout I received a lot of negative and mixed reviews. I realized that building a little Victorian town for a big death-match and capture the flag map is hard work and will only lead to minimal acceptance. So, I am planning of cutting it down and minimizing my map into a manageable but still enjoyable level.


Question: Im going for a victorian themed game what do you think?

Peer Review:

- With the lighting being set as it is currently, a victorian theme would be good.

- I think the layout suits a victorian layout. Can't see any problems with it right now.

- The lighting layout looks good for your map level. i don't know you would improve it right now.

My Answer: Based on the reviews I got, I am confident of my way of placing aesthetics to mimic a Victorian level.