Wednesday, 7 October 2015

Character Concept Update 1

Today I focused on having a final design for my character. Here are the designs I made:

My design evolution.

First of all, it's not a jedi! He is wearing a japanese samurai coat (don't know what it's called).



Monday, 5 October 2015

UV and Material Mapping

Today, I had a bit of a refresher on UV and Material Mapping. With some experience with Autodesk Maya, I did not find much problem in 3ds aside from the buttons not where they I expect them to be!

Anyways, here is my work:



My final render and my workarea in 3ds Max.

Here's the spaggetti tree as I would call it.

Thursday, 1 October 2015

Room Concept Work! Update

Using my mood boards (which I showed in my first 'Room Concept Work' entry) I have created some designs that I continue to evolve to get the final design that I am going to be happy with.

Here are some of my rough sketches:



Then, After 5 hours of evolving my design I finally got what I had in mind. (I know, I am still to slow in the process, but I'll get there!)

This is exactly what I had in mind, and I am very pleased about it.


Character Concept

Now that I have a plan on how to create my room, I will start getting ideas for my character.

This is the references I have chosen:


Japanese and Korean full armour and some Mediveal knight helmets added to the mix.
And here is my modular models ready to be dressed.

Room Concept Work!

As we are given a task to create our 3D room, I started putting the hours on my room concept. I am thinking of going for a Sci-Fi Asian environment.




These are the mood boards I'm going to be referring to:

Traditional and modern Japanese architecture
My lighting mood board

Asian castles and a Sci-fi city

Kitchen/Dining moodboard





Wednesday, 30 September 2015

My Life Plans

Today, we discussed about our ideal future goals in 3 and half, 5, and 10 years time. I find this interesting because by writing down my perfect life in the future, I am simultaneously thinking, "Ok, so how do I achieve these things?" It makes me reflect and plan a rough idea of how I should act on my road to that future goal. This is a very good session on life, it is thought provoking and makes you act accordingly.


Just to share with you guys, this is what I wrote:


In 3 and half years time I am 22 years old. I had finished my degree with a first, and doing my part-time work while also looking for a job.


In 5 years time I am 24 years old. I am currently working on my first game project in an independent studio.


10 years into the future, I am 29 years old and working in Bethesda making a new game. I'm with my soon to be wife. I'm now a concept artist and a world Taekwon-do champion (I really hope so.)









Monday, 8 June 2015

Post Processing

Today our tutor taught us about post processing. This is an aesthetic flare that we can add to make our level more beautiful. This is something I will definitely add to my game as it gives that finishing touch to your level.