This week, our tutor taught us how to use Splines. It is a very powerful tool that will really save me significant amount of time when creating 'holed assets', e.g., windows, and doors.
Now that I had my concept nailed, I can now relax a bit and focus on the technical aspect of the concept. First, I am going to focus on the value and lighting.
Today, I had a bit of a refresher on UV and Material Mapping. With some experience with Autodesk Maya, I did not find much problem in 3ds aside from the buttons not where they I expect them to be!
Using my mood boards (which I showed in my first 'Room Concept Work' entry) I have created some designs that I continue to evolve to get the final design that I am going to be happy with.
Here are some of my rough sketches:
Then, After 5 hours of evolving my design I finally got what I had in mind. (I know, I am still to slow in the process, but I'll get there!)
This is exactly what I had in mind, and I am very pleased about it.