Thursday, 4 December 2014

Analyzing my theme

As I'm going for a steam punk-like style game play I'm confident that old European architectures will fit.  The dull color yet elegant designs is perfect to be with innovative and advanced technology creating a beautiful contrast of old and new.

4 comments:

  1. Peer review of my map

    I gave initial questions for my peers about my map.

    1. What do you think of my map?

    Answer: Your map is good but you will need to add more blocks at the edges. The weapons, Armour and ammo kit should be added into your map so the player has more options with regards to pick ups. I would suggest you need to add teleport points and jumper pads to improve the flow and make the game more interesting.

    2. Is the game play flowing smoothly?
    -Choke points?

    Answer: Your map has good choke points, however you need to add blocks at the edge of your map.

    -Are the encounter points good?

    Answer: Your map is very good layout for the bot to battle.

    -How I placed my spawn points. Is it ok?

    Answer: You will need more spawn points in your maps because when death and spawn point is too far from center of your map.

    3. What do you think of how I designed my map?

    Answer: I think your map design is very good but you need more access to the side of the map as there seems to be a lot space at the sides i can't gain access too. Maybe an elevator or teleport points could be added to gain access.

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  2. Good answer from my peer. I'll now write my response towards the analysis and justify some of the decisions I made.

    My peer answered "Your map is good but you will need to add more blocks at the edges. The weapons, Armour and ammo kit should be added into your map so the player has more options with regards to pick ups. I would suggest you need to add teleport points and jumper pads to improve the flow and make the game more interesting."

    A: I will add more smaller blocks to serve as covers and obstacles for my map. However, the arrangement of my bigger blocks that represent my buildings will not change as I based them off its real life architecture and irregular building patterns.

    Weapon pickups will be added after I finished the map as it is not my main priority although I would not add armors. If I get to the point of adding weapons, I will drift away from the traditional-put-it-in-your-choke-points and go for a more sensible approach. I will put the weapons in the police station I am making and in some random houses scattered around my map but I will place them in locations that will still make the game balanced.

    As I am going for a elegant steam-punk setting teleport points is out from the start. On the other hand, yes I will add jump pads.

    Peer: "Your map has good choke points, however you need to add blocks at the edge of your map."

    A: I will add smaller blocks to represent as covers and obstacles so players have more choice in terms of gameplay.

    Peer: "Your map is very good layout for the bot to battle. "

    A: Thank you haha.

    Peer: "You will need more spawn points in your maps because when death and spawn point is too far from center of your map."

    A: I am going for a team death-match game mode so placing 10 on each side is essential.

    Peer: "I think your map design is very good but you need more access to the side of the map as there seems to be a lot space at the sides i can't gain access too. Maybe an elevator or teleport points could be added to gain access."

    A: Jump pads will be my choice to improve navigation though you can go to the other side of the map by using the narrow alley ways I placed.

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  3. What do you think of my map?

    I'm going for a steampunk theme is my blocking suitable for it?

    Is the game-play smooth?
    -Encounter points?

    Additional comments?

    The map has a lot of twist and turns which gives the map better gameplay value as combat when playing never gets boring as you can bump into anyone at any time.

    With the map having multiply levels it allows fast paste gameplay as you cannot hide behind walls, as players can shoot over walls.

    The map also has a lot of spawn points so players won't spawn in the same place twice and no one can spawn camp.

    ReplyDelete
  4. Thank you for the reply. Although there are no comments to improve more, you said that my map works, therefore, this tells me that the improvements I gave to it made a positive impact on how others perceive my map. I will follow your feedback and continue to make my map better.

    ReplyDelete