Today we discussed a new technique that gives us the feature I really need for my map: the flip book technique.
Initially, I was shocked that explosion effects are made from continuous still images rather than game engine features and its algorithms. Fortunately, it is done using still images; as using some kind of game engine feature will really affect performance considering a high-quality effect consist of a lot of particles.
I really found the flipbook technique as a vital element to what I want in my map and that it is also convenient and easy to use.
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