Monday, 9 February 2015

Map Flow: Game Play and Navigation

I redesigned my map because I have this idea to add more paths for the players.

The green path is for land navigation and the blue path is for water navigation. The red part is the inaccessible areas. NOTE: Excluding the red areas, all building roofs can be accessed by players.
I designed this map to be a medium paced one. That is why I added a lot of routes making it situational, as a result, players will be more cautious as engagements are always different.

I think that adding more paths will make my map more engaging as players will have more freedom in how they want to interact with the map, therefore, giving them more immersion.

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